Your Role is what Nanotrasen has hired you to do aboard the space station. It defines what equipment you start with, your ID card access, and what your duties are aboard the station. From roaming around as a lowly assistant to grilling up burgers as a chef, or even fighting off Syndicate agents as a member of security, there is always something to do.
While aboard the station you are also likely to encounter some interesting new species working alongside you.
Note: Since roleplaying is essential for playing on Goobstation, it's recommended that you read A Crash Course In Roleplaying.
Initiative Required: Ranks how much initiative you need to take to have a fun round. A low initiative role will have things happen to them which will keep them busy. A high ranking means you need to start projects and take roleplay effort to make your round more interesting. The rank is based on an average round. Some rounds are hectic for everyone.
Mechanical Difficulty: Defines how difficult the role is to play from a mechanical standpoint. A high ranking means it will be difficult or a lot of different information and skills will be involved. Low means it's easy to pick up.
Job | Role | Initiative Required | Mechanical Difficulty | Requirements |
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Take charge of the station. Ensure departments are running smoothly and make critical decisions. | High | Easy-Medium |
15 Hours in Command 7.5 Hours in Security 7.5 Hours in Engineering 7.5 Hours in Medical |
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Manage the service department and civilians. Process job transfer requests. | Medium | Hard-Very Hard |
10 Hours in Command 5 Hours in Security 5 Hours in Engineering 5 Hours in Medical |
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Organize and run the security department. Ensure your officers abide by Space Law rather than acting as THE LAW. | Medium | Very Hard |
40 Hours Overall 15 Hours in Security 3 Hours as Warden 10 Hours as Security Officer |
![]() Chief Engineer |
Manage the Engineering and Atmospherics department. Oversee station repairs, construction projects, and the engine. | Medium | Extremely Hard |
40 Hours Overall 10 Hours in Engineering 6 Hours as Atmospheric Technician 6 Hours as Station Engineer |
![]() Research Director |
Oversee the research department and make sure everything is done according to Science SOP. | Medium | Medium |
40 Hours Overall 10 Hours in Science |
![]() Chief Medical Officer |
Manage your staff in the medbay, remind people to turn their suit sensors up, and be a one-man department. | Medium | Very Hard |
40 Hours Overall 10 Hours in Medical 3 Hours as Chemist 6 Hours as Medical Doctor |
![]() Quartermaster |
Manage the cargo and mining departments, oversee all shipments and make sure none of your miners are dead. | Medium | Medium |
40 Hours Overall 10 Hours in Cargo 3 Hours as Salvage Specialist 6 Hours as Cargo Technician |
Job | Role | Initiative Required | Mechanical Difficulty | Requirements |
![]() Nanotrasen Representative |
Advise the command team about Standard Operating Procedure. Be the voice of Central Command without any of the benefits. |
Very High | Easy-Medium | 50 Hours in Command |
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Guard all Central Command VIPs and Command. This includes the heads, visitors, representatives, ambassadors, etc. | Medium | Very Hard- Extremely Hard |
25 Hours in Command 15 Hours in Medical 25 Hours in Security Age Requirement: 21 |
Job | Role | Initiative Required | Mechanical Difficulty | Requirements |
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Organize and run the security department. Ensure your officers abide by Space Law rather than acting as THE LAW. | Medium | Extremely Hard |
40 Hours Overall 15 Hours in Security 3 Hours as Warden 10 Hours as Security Officer |
![]() Warden |
Oversee the brig, process its prisoners, make sure security records are up to date, and issue gear from the armory. | Medium | Hard-Very Hard | 10 Hours as Security Officer |
![]() Security Officer |
Uphold Space Law and ensure the safety of the crew. | Low | Hard |
10 Hours in Security
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![]() Corpsman |
Heal and maintain the stations security crew, along with any prisoners. . | Low | Hard |
10 Hours in Security
|
![]() Detective |
Investigate crime scenes officers can't or won't solve. Help your department arrest the criminals you investigated. Keep an eye over evidence. | High | Medium | 15 Hours in Security |
![]() Security Cadet |
Learn to uphold Space Law and ensure the safety of the crew. | Low | Medium-Hard |
2.5 Hours Overall Locked at 15 Hours |
Job | Role | Initiative Required | Mechanical Difficulty | Requirements |
![]() Chief Engineer |
Manage the Engineering and Atmospherics department. Oversee station repairs, construction projects, and the engine. | Medium | Extremely Hard |
40 Hours Overall 10 Hours in Engineering 6 Hours as Atmospheric Technician 6 Hours as Station Engineer |
![]() Atmospheric Technician |
Set up atmospherics. Repressurize rooms. Extinguish fires. Cry about people opening firelocks. | Low | Extremely Hard | 4 Hours as Engineer |
![]() Station Engineer |
Start up the engine(s), repair hull breaches and fix damaged equipment. | Low | Hard | 4 Hours in Engineering |
![]() Technical Assistant |
Learn the engines, set up solars, beg atmos to teach you distro. | Low | Medium |
30 Minutes Overall Locked at 15 Hours |
Job | Role | Initiative Required | Mechanical Difficulty | Requirements |
![]() Chief Medical Officer |
Manage your staff in the medbay, remind people to turn their suit sensors up, and be a one-man department. | Medium | Very Hard |
40 Hours overall 10 Hours in Medical 3 Hours in Chemist 6 Hours in Medical Doctor |
![]() Chemist |
Synthesize medicine for patients. Set up cryo cells. Mix chemicals requested by crew. | Low | Hard | 4 Hours in Medical |
![]() Medical Doctor |
Watch people break into medical and ignore you while they go and heal themselves. Perform surgeries and save lives. | Low-Medium | Medium-Hard | 4 Hours in Medical |
![]() Paramedic |
Roam around the station on your ambulance. Stabilize injured personnel and bring them into Medical. | Medium | Hard |
7.5 Hours Overall 4 Hours in Medical |
![]() Medical Intern |
Learn how to save lives. | Low | Medium |
1 Hour Overall Locked at 15 Hours |
![]() Psychologist |
Handle insane patients. Do mental check ups. Have one-on-one psychological sessions with those in need. | Very-High | Easy-Medium | None |
Job | Role | Initiative Required | Mechanical Difficulty | Requirements |
![]() Research Director |
Oversee the research department and make sure everything is done according to Science SOP. | Medium | Medium |
40 Hours Overall 10 Hours as Scientist |
![]() Scientist |
Research new technology, create explosives, experiment with strange objects or synthesize dangerous chemicals. | Low | Medium | 4 Hours Overall |
![]() Research Assistant |
Discover the art of science, blow yourself up, die to radiation. | Low | Easy-Medium |
None Locked at 15 Hours |
Job | Role | Initiative Required | Mechanical Difficulty | Requirements |
![]() Quartermaster |
Manage the cargo and mining departments, oversee all shipments and make sure none of your miners are dead | Medium | Medium |
40 Hours Overall 10 Hours in Cargo 3 Hours as Salvage Specialist 6 Hours as Cargo Technician |
![]() Salvage Specialist |
Expedition, fight monstrosities, mine materials and then smelt them for Research and Engineering. | Low | Hard-Very Hard |
10 Hours Overall 3 Hours in cargo |
![]() Cargo Technician |
Manage Cargo's paperwork, order essentials, perform deliveries, and deny every crate the clown tries to order. | Low-Medium | Easy-Medium | None |
Job | Role | Initiative Required | Mechanical Difficulty | Requirements |
![]() Head of Personnel |
Manage the service department and civilians. Process job transfer requests. | High | Easy |
10 Hours in Command 5 Hours in Security 5 Hours in Engineering 5 Hours in Medical |
![]() Bartender |
Mix and serve drinks. Shoot unruly patrons with your shotgun. | High | Easy | 30 Minutes Overall |
![]() Botanist |
Grow useful plants for the Chef and station or fill the hallway with frezon. | Low | Medium | None |
![]() Boxer |
Challenge people to a fight, watch out for rigged boxing gloves. | Medium | Easy | None |
![]() Chaplain |
Spread your faith, organize rituals, assist Security. Be the medium between gods and the crew, and praise the emperor. | High | Easy | None |
![]() Chef |
Take charge of the station. Ensure departments are running smoothly and make critical decisions. | Medium | Easy-Medium | 30 Minutes Overall |
![]() Clown |
Slip everyone, especially when you shouldn't really be slipping them. Honk! | None | Honk | Funny |
![]() Janitor |
Mop up dirt, blood, and vomit. Have your pimpin' ride stolen. Point at wet floor signs after people slip. Get lynched for not using space cleaner. | Low | Easy | None |
![]() Lawyer |
Argue for or against warden about legal and fair punishments. | Very-High | Easy | 2.5 Hours Overall |
![]() Librarian |
Fill the bookcases with books, argue with the Chaplain. Run a D&D session nobody shows up to. | Very-High | None | None |
![]() Mime |
Entertain the crew by acting out funny, interesting or dramatic scenes. | High | Easy | None |
![]() Musician |
Make music while the station falls apart. | Low-Medium | Easy | None |
![]() Assistant |
Assist and explore the station to your hearts content. | None | None-Extremely Hard | None |
![]() Reporter |
Keep up with station events, spread rumors, ping PDA's. | Very-High | Easy | None |
![]() Service Worker |
Learn the service department at your own pace. | Low | Medium-Hard | None |
![]() Zookeeper |
Manage the many exotic or alien animals placed in your care. | Medium | Easy-Medium | None |
Job | Role | Initiative Required | Mechanical Difficulty | Requirements |
![]() AI |
Follow your laws to the letter. Be called rogue 24/7. | High | Extremely Hard | 5 Hours as Cyborg |
![]() Cyborg |
Follow your laws to the letter. “Assist” the station. | High | Very Hard | 40 Hours Overall |
![]() Personal AI |
Be someone's constant companion. Play music at the worst times. | High | None | None |
Job | Role | Initiative Required | Mechanical Difficulty | Requirements |
![]() Ghost bar |
Get blackout drunk, die a second time, play UNUM! | None | None | None |
![]() Ghost |
Watch antags kill people and flicker lights spookily. | None | None | None |
![]() Animal |
Observe the round, be a nuisance, get murdered by a Tajaran. | Medium | None | None |
Job | Role | Initiative Required | Mechanical Difficulty | Requirements |
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Complete your objectives. Die an glorious death or escape on the shuttle. | Low | Medium-Very Hard | None |
![]() Thief |
Take everything that isn't bolted down. | Medium | Easy-Medium | None |
![]() Nuclear Operative |
Get dat fukken disk. Destroy the station with the Nuclear Bomb. | None | Extremely Hard |
5 Hours Overall 5 Hours as Chemist 5 Hours in Security
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![]() Revolutionary |
Overthrow Command and seize the station. VIVA LA REVOLUTION! | Low | Hard | 10 Hours Overall |
![]() Changeling |
Create paranoia and fear. Complete your objectives. Turn into anyone and everyone. | Low-Medium | Very Hard | 10 Hours Overall |
![]() Heretic |
Serve your occult god and further their goals. | Low | Very Hard | 15 Hours Overall |
![]() Blob |
Grow. Consume. Expand. Repeat. | None | Extremely Hard | 5 Hours Overall |
![]() Abductor |
Capture crew, steal their hearts, and experiment on them. | Medium | Hard | None |
![]() Wizard |
Create as much mayhem as possible on behalf of the Wizards Federation. | Low | Medium-Hard | None |
![]() Zombie |
Eat anything and anyone capable of thought. | Low | Easy | None |
![]() Space Dragon |
Open rifts, roast the crew, destroy the station. | Low | Medium-Hard | None |
![]() Rat King |
Create an army of rats by eating everything on station. | Low-Medium | Medium-Hard | None |
![]() Vent Critters |
You're never more than 3 feet from a spider. | None | Easy | None |
![]() Revenant |
Drain life force from crew members. Break a lot of windows. Achieve spookiness. | None | Medium | None |
![]() Space Ninja |
An agent from the Spiderclan, sent to steal information from the station. | Low | Hard-Very Hard | None |
![]() Thief |
Take everything that isn't bolted down. | Medium | Easy-Medium | None |
![]() Devil |
Purchase the souls of the stations crew. | Hard | Easy-Medium |
30 Hours Overall 5 Hours in Command 1 Hour as Lawyer
|
Job | Role | Initiative Required | Mechanical Difficulty | Requirements |
![]() Centcomm Official |
NT Central Command authority, the final answer to hard questions. | Very-High | None | None |
![]() Emergency Response Team |
Respond to the emergency. Protect the crew. | High | Hard-Very Hard | None |
![]() Death-squad |
Eliminate the threat to the station by any means necessary. | Low | Extremely Hard | None |
![]() HECU |
Complete your assigned tasks, no matter how unethical they may be. | Low | Very Hard | None |
![]() CBURN |
Sent to control the worst outbreaks on station. | Low | Hard-Very Hard | None |
![]() Chrono Legionnaire |
Remove anomalies from the timestream. | High | Medium-Hard | None |