Command Department

Captain
Superiors: Nanotrasen Central Command
Difficulty: Very Hard
Guides: Standard Operating Procedure,
Standard Operating Procedure (Command),
Chain of Command,
Space Law,
AI Modules,
Station Goals,
Guide to
Paperwork,
Guide to Faxes
Access: All
Duties: Ensure the station remains "afloat". Keep the crew alive, delegate effectively,
and keep the research going.
High-Risk Items: Antique Laser Gun, Jetpack, Saber, Hand Teleporter, Medal of Captaincy,
Nuclear Authentication Disk, Plutonium Core (Vault), Classified Documents (Vault)
CommandDepartment
Command Roles
Command Guides
The highest member of command, whom also controls the station. They make sure the crew is staying on task,
and following the expectations set by NT
and also handling any potential threats that
come to the station.
They are expected to be able to command their Heads of Staff effectively,
except in cases where Central Command directly countermands this, and whenever the Magistrate presides over a case, as they can
overrule you on Space Law matters. While you
possess access to every radio channel, the most important one you'll be utilizing is 'c' for the command
channel.
The Captain is the top of the power chain. They command the Heads of Staff and have the final say in station decisions.
They hold an all-access ID, a large amount of unique equipment, and a luxurious cabin. The only one with potentially
more power is the AI. This is a very important role and should only be played by experienced players.
Lonely at the top...
The Captain's main job is to lead and direct the station. The Captain, therefore, has direct authority over the
Heads of Staff, changing the alert level, contacting Central Command, calling the evacuation shuttle, and coordinating
station-wide emergency evacuation and defence.
In the absence or lack of the head of a department, effort should be made by you, or the Head of Personnel to
appoint one to each department. Please note, you can only assign acting command staff to be relieved at the time a
full-time member is sent, Central Command reserves the right to send you full-time staff. You should always have a fully
functioning command staff, even if some members are only acting.
It is the Captain's job to make sure that all the Heads of Staff are communicating and leading their departments
properly. They should not involve themselves directly in departmental matters unless asked by the Head of Staff
responsible or when the situation becomes unmanageable by that Head of Staff; any potential captain must be careful in
doing so as too much of this can be seen as micromanagement.
For example, the Captain should not have to tell the Chief Engineer to start the engine, a competent chief should be
able to do this themselves. If they can't, it falls to the Captain to decide as to whether to demote the current head,
promote someone to a head, or consult with that department as to the best course of action. The Captain's job isn't to
do others' work for them, but to make sure that everything is being done correctly.
Showing your best side
As Captain, you are in charge. There is no way to tell you exactly how to run things, many people have different
leadership styles. However, as Captain, there are some things you should be aware of:
- Only involve yourself when there is nobody else available to do the job. If you get involved in every security
matter when there's already a Head of Security, it is suggested you get a job change. If there isn't a head of
staff for a specific department, get your Head of Personnel to assign a new one. The only exception to this rule
is when your Head of Personnel is "absent", as you are the only other Head who can assign people.
- Delegate whenever you can. If someone says 'Captain, there's a plasma leak!' then you order your Chief Engineer
to go fix it. Do NOT attempt to fix it yourself. You will put yourself unnecessarily at risk. You must remember
that you are a very important part of keeping the station running.
- Do NOT Delegate Everything. This may seem counterintuitive to the last point, however, it can determine your
success as a Captain if you pick and choose which situations you delegate and which you take a more active part
in. It should be noted that in any situation, you should rely on other crew to perform direct actions such as
ordering the implanting of a terrorist or ensuring patients are seen by doctors (it should be noted, yet again,
that you should be delegating the treatment to a doctor unless under duress).
- Follow the Chain of Command. You command the Heads. The Heads command their departments. Try not to skip them in
the decision-making process unless absolutely necessary. They are the ones who should know their own departments
best.
- Keep calm and carry on. As Captain, every shift should be a normal and productive working day. However, be
prepared to deal with any or all of the following: Incompetent or absent Heads, subversive elements, angry crew
members banging down the bridge door trying to get in, corrupted AIs on the warpath, killer meteor strikes,
plagues, and the occasional aftermath of an armageddon against the ship. And it's your job to manage it all.
Good luck.
- These pointers are incredibly important, especially with regards to Delegation and Chain of Command.