Superiors: Head of Personnel
Difficulty: Moderate
Guides:
Standard Operating Procedure
Access: Maintenance, Theatre
Duties: The Honkmother has sent you to bring laughter and joy to this poor and unsuspecting station. Just watch out for police brutality!
Departmental Head
Head of Personnel
| Head of Personnel • | Janitor • | Chef • | Bartender • | Botanist • | Mime • | Service Worker • | Musician • | Zookeeper • | Chaplain • | Reporter • | Librarian • | Boxer |
| Guide to Service • | Paperwork • | Faxes • | AI Modules • | Station Goals • | Purchasable Shuttles • | High-Risk Items • | Space Law • | Chain of Command • | Standard SOP • | Command SOP |
The highest member of command, whom also controls the station. They make sure the crew is staying on task, and following the expectations set by NT and also handling any potential threats that come to the station. They are expected to be able to command their Heads of Staff effectively, except in cases where Central Command directly countermands this, and whenever the Magistrate presides over a case, as they can overrule you on Space Law matters. While you possess access to every radio channel, the most important one you'll be utilizing is 'c' for the command channel.
The Captain is the top of the power chain. They command the Heads of Staff and have the final say in station decisions. They hold an all-access ID, a large amount of unique equipment, and a luxurious cabin. The only one with potentially more power is the AI. This is a very important role and should only be played by experienced players.
The Captain's main job is to lead and direct the station. The Captain, therefore, has direct authority over the Heads of Staff, changing the alert level, contacting Central Command, calling the evacuation shuttle, and coordinating station-wide emergency evacuation and defence.
In the absence or lack of the head of a department, effort should be made by you, or the Head of Personnel to appoint one to each department. Please note, you can only assign acting command staff to be relieved at the time a full-time member is sent, Central Command reserves the right to send you full-time staff. You should always have a fully functioning command staff, even if some members are only acting.
It is the Captain's job to make sure that all the Heads of Staff are communicating and leading their departments properly. They should not involve themselves directly in departmental matters unless asked by the Head of Staff responsible or when the situation becomes unmanageable by that Head of Staff; any potential captain must be careful in doing so as too much of this can be seen as micromanagement.
For example, the Captain should not have to tell the Chief Engineer to start the engine, a competent chief should be able to do this themselves. If they can't, it falls to the Captain to decide as to whether to demote the current head, promote someone to a head, or consult with that department as to the best course of action. The Captain's job isn't to do others' work for them, but to make sure that everything is being done correctly.
These pointers are incredibly important, especially with regards to Delegation and Chain of Command.