As a Cargo Technician, your job is to maintain a flow of cash through selling or bounty completion, buying supplies for the station and delivering those supplies and mail to the personel who requested it. You listen and answer to your head of department The Quartermaster and failure to comply may lead to a demotion. You can use your cargo/supply radio to talk to your fellow cargo department employees using ":u" before any sentance.
As a Cargo Technician, you're job is to maintain a flow of cash through bounties, answer to the needs and buy requests of the station employees and deliver mail and any bought supplies. You are equipped with your handy appraiser to determine the selling price of any item or all the items in a crate. An appraiser can also tell if a bounty is complete.
The Captain's main job is to lead and direct the station. The Captain, therefore, has direct authority over the
Heads of Staff, changing the alert level, contacting Central Command, calling the evacuation shuttle, and
coordinating
station-wide emergency evacuation and defence.
In the absence or lack of the head of a department, effort should be made by you, or the Head of Personnel to
appoint one to each department. Please note, you can only assign acting command staff to be relieved at the time
a
full-time member is sent, Central Command reserves the right to send you full-time staff. You should always have
a fully
functioning command staff, even if some members are only acting.
It is the Captain's job to make sure that all the Heads of Staff are communicating and leading their departments
properly. They should not involve themselves directly in departmental matters unless asked by the Head of Staff
responsible or when the situation becomes unmanageable by that Head of Staff; any potential captain must be
careful in
doing so as too much of this can be seen as micromanagement.
For example, the Captain should not have to tell the Chief Engineer to start the engine, a competent chief should
be
able to do this themselves. If they can't, it falls to the Captain to decide as to whether to demote the current
head,
promote someone to a head, or consult with that department as to the best course of action. The Captain's job
isn't to
do others' work for them, but to make sure that everything is being done correctly.
As Captain,
you are in charge. There is no way to tell you exactly how to run things, many people have
different
leadership styles. However, as Captain, there are some things you should be aware of:
- Only involve yourself when there is nobody else available to do the job. If you get
involved in every security
matter when there's already a Head of Security, it is
suggested you get a job change. If there isn't a head of
staff for a specific department, get your Head of Personnel to
assign a new one. The only exception to this rule
is when your Head of Personnel is "absent", as you are the only other Head who can assign people.
- Delegate whenever you can. If someone says 'Captain, there's a plasma leak!' then you
order your Chief Engineer
to go fix it. Do NOT attempt to fix it yourself. You will put yourself unnecessarily at risk. You must
remember
that you are a very important part of keeping the station running.
- Do NOT Delegate Everything. This may seem counterintuitive to the last point, however,
it can determine your
success as a Captain if you pick and choose which situations you delegate and which you take a more
active part
in. It should be noted that in any situation, you should rely on other crew to perform direct actions
such as
ordering the implanting of a terrorist or ensuring patients are seen by doctors (it should be noted, yet
again,
that you should be delegating the treatment to a doctor unless under duress).
- Follow the Chain of Command. You command the Heads. The Heads command their
departments. Try not to skip them in
the decision-making process unless absolutely necessary. They are the ones who should know their own
departments
best.
- Keep calm and carry on. As Captain, every shift should be a normal and productive
working day. However, be
prepared to deal with any or all of the following: Incompetent or absent Heads, subversive elements,
angry crew
members banging down the bridge door trying to get in, corrupted AIs on the warpath, killer meteor
strikes,
plagues, and the occasional aftermath of an armageddon against the ship. And it's your job to manage it
all.
Good luck.
These pointers are incredibly important, especially with regards to Delegation and Chain of
Command.
The most important thing for a Captain to do: Be Known. The crew should know who the Captain is, know that they are
available to address complaints and give advice, and know that their Captain isn't a baldie/snowflake/chucklefuck.
That is the number one thing required for a station to function when things hit the fan.
- You have all channels on your headset, be present on them. Inquire how work is going. Be specific ("How
is robotics production going?"), rather than just saying "Status Report" over the department channel.
- Know all your command staff, make sure they know who you are. Ask them if they are having any issues, or
need direction.
- Overlook the Station Economy. You are responsible for the Command Budget and have access to all
Department Account information. Discuss monetary conditions with other heads of staff.
- Announce important things where appropriate. This can be the CC orders for the day, accompanied by
directing the personnel accordingly; it could be warning the crew why you declared code red (the HoS is
often too busy to do this. Be sure that you know all the facts); it could be announcing a notable
achievement of a crew member - which leads to the next point...
- Fire people that do not meet the standards - make it well known that you had a good reason for doing so.
If people do exceedingly well, see that they are given a medal and/or promoted.
- Keep in touch with the Librarian, make sure they keep their news feed filled with NT propaganda,
encouraging stories drawn from the crew's successes.
- Have a good dialogue with the NT Representative, Magistrate, the Heads of Security and Personnel and the
IAAs. Take their input seriously unless patently untrue, but do not allow them to overstep their
authority.